Oh well. At least this is what the officer's lounge would have been if Probert would've had his way.
Another note: I had to switch back to static lighting, which isn't as clean as dynamic lighting. The reason is that UDK cannot compute global illumination in a scene with only dynamic lights. Having completely black shadows all over the place wasn't worth the cleaner look.
|The reference material. "Budget run dry? Build a tiny, tiny set!"|
|This is pretty much accurate to the quick shot we see in The Motion Picture, aside from some lighting and coloring details. (Enterprise 3d Mesh graciously provided by WileyCoyote)|
|I changed the lighting of this area to match the rest of the lounge.|
|The "viewscreen wall", seen in a previous blog post, is knocked out with a virtual sledge-hammer.|
|I spent far too much time, and far too many polygons, on this Three Dimensional Chess board.|
|The plants to the right, which I found while digging through UDK's free assets, really add some life to this set.|
|Although I miss the viewscreen wall, the result isn't that bad. Makes the area feel more open.|