--Bringing Trek of the past alive with the Unreal 4 Engine--
Follow by Email
Modified Burke Chairs
The first time I've modeled "organic" shapes. These modified "Burke" chairs should be familiar to any fan of The Original Series.
I've put it off for years, but I finally got around to learning how to model organic, or non-linear, shapes. I spent the last week or so watching tutorials, each giving lessons on different methods of building such shapes. I'm quite pleased with the results, although I have to resort to using lower-poly meshes than I'd like due the limitations of a game engine. Here are some in-game shots showing them off.
There's a specular seam issue on the legs which I just noticed. Will fix soon!