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9.13.2013

TNG Corridors

Well, I'm taking a little break from the TOS stuff for a while (the bland expanses of grey walls were getting to me).  No worries, I will pick it back up for sure when the mood strikes again.

In the downtime, I started watching a lot of TNG and DS9 on Netflix, and thought I'd take the opportunity to start an Enterprise D project for UDK.  I had an Enterprise D project going in my Quake III days, but it quickly became apparent that the engine couldn't handle the more complex areas like the Bridge and Engineering, without suffering framerate-wise.

So for the last week or two, I've been working on building the corridor segments as they were depicted on Stage 9 of Paramount Studios when TNG was in its last season of production.  Here are the results:






9 comments:

  1. How long before you do some Voyager corridors?

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    1. You know, I've never really watched much Voyager. It's on my todo list, but I'm currently watching DS9 all the way through for the first time. I grew up on TNG and TOS, so that's why I gravitate more towards building scenes from those eras.

      Whenever I do get around to watching Voyager, I'm sure I'll give those corridors (and other rooms) a whirl.

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  2. Continuing awesomeness. Looks comfortably inviting. :)

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  3. Hi Donny, I found your blog as I was blown away by your work I saw on YouTube.
    I think its awesome you've done this with UDK. I have an oculus rift and the thought of being able to go on the TNG bring via the UDK plug in is awesome. Will you be doing the bridge at all?. I would like to try this out on my oculus!

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  4. Sir your work is incredible. It's distressing that a portion of it is behind text. I understand the importance of protecting your work but it's a shame we cant view it without text.

    I'm working on a 1/12 scratch built tmp bridge and after seeing you work on the other areas of the ship I'm going to attempt to reproduce all of the major sets. Your images have been very helpful in filling in the spaces we didn't see on screen. Please consider posting your work without the text as I'm sure many of us would love to see them. Thanks and I'm looking forward to seeing more of the motion picture enterprise
    soon.

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    Replies
    1. Unfortunately, months back, someone stole some screenshots of mine off of google search and used them in videos without my permission.

      I have always hated the thought of putting text or watermarks on my work, but after that incident, I got a little spooked and decided to take the precaution.

      I appreciate your interest in the project, and the kind words.

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  5. Hi Donny,

    Very impressive work. You actually inspired me to install the unreal 4 engine and try my hand at it. I was wondering if you plan on making these projects open source or public, so that people such as myself might get to experience them or build on them. Keep up the great work.

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    Replies
    1. These TNG corridors were actually made with Unreal Engine 3, so they're pretty much defunct at this time. I do, however, have plans to eventually build these with the Unreal Engine 4.

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  6. You mentioned that you original worked on the TNG corridors in Quake III, you don't happen to be the person that made the TNG cooridors for Elite Force, were you?

    In any case, great work.I'm thoroughly impressed with everything I've seen so far. I'd love to actually get to walk around these sets, if you decide to release them.

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