Been spending the last two months on this real-time rendition of the Death Star Docking Bay Control Room 327. Modeled in 3ds Max, textured in Substance Painter, and rendered with the Unreal 4 game engine. The control panels were the most exhausting part; getting all the details as accurate as possible. Everything blinks in real-time, I'll try and upload a video soon. Also, excuse the fact that there is nothing to see out the viewports...I have yet to model the docking bay.