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Death Star Docking Bay Control Room 327

Been spending the last two months on this real-time rendition of the Death Star Docking Bay Control Room 327. Modeled in 3ds Max, textured in Substance Painter, and rendered with the Unreal 4 game engine. The control panels were the most exhausting part; getting all the details as accurate as possible. Everything blinks in real-time, I'll try and upload a video soon. Also, excuse the fact that there is nothing to see out the viewports...I have yet to model the docking bay.


  1. that is seriously great. Thanks for posting it.

  2. Did you manage to get the video screens to be animated?